Функционал скетча - обычная кнопка и реле в одном модуле. Я ни где не мог найти пример , то разнесенная кнопка и модуль , то лишний функционал , разобраться в котором с моими знаниями очень тяжело.
Данное устройство работает и выполняет свои функции даже если не доступен шлюз . И при восстановлении связи со шлюзом передает свое состояние.
Сам скетч.Статус не обновляется только в одной ситуации. Когда перегружается контролер вмсесте со шлюзом , и в это время меняется статус NODE. После запуска контроллера и шлюза статус отображается неверно.
СпойлерПоказать
Код: Выделить всё
/*
Relay with button sketch
modified to work with no uplink
to gateway and try to maintain sync to controller
*/
#define MY_DEBUG // Enable debug prints to serial monitor
//#define MY_RADIO_RFM69
//#define MY_RFM69_FREQUENCY RF69_868MHZ
//#define MY_IS_RFM69HW // Enable and select radio type attached
#define MY_RADIO_NRF24 // Определаем тип радио модуля
#define MY_TRANSPORT_WAIT_READY_MS 5000 //set how long to wait for transport ready in milliseconds
// Enabled repeater feature for this node
#define MY_REPEATER_FEATURE
// Node id defaults to AUTO (tries to fetch id from controller)
#define MY_NODE_ID 118
#include <MySensors.h>
#include <Bounce2.h>
#define RELAY_PIN 3 // Arduino Digital I/O pin number for relay
#define BUTTON_PIN 6 // Arduino Digital I/O pin number for button
#define CHILD_ID 1 // Id of the sensor child
#define RELAY_ON 1
#define RELAY_OFF 0
Bounce debouncer = Bounce();
int oldValue = 0;
bool uplinkAvailable = true;
bool state = false;
bool requestState;
bool firstStart = true;
unsigned long uplinkCheckTime ; // holder for uplink checks
unsigned long uplinkCheckPeriod = 30*1000; // time between checks for uplink in milliseconds
unsigned long returnWait = 1000; // how long to wait for return from controller in milliseconds
MyMessage msg(CHILD_ID, V_STATUS);
void setup(){
pinMode(BUTTON_PIN, INPUT_PULLUP); // Setup the button pin, Activate internal pull-up
debouncer.attach(BUTTON_PIN); // After setting up the button, setup debouncer
debouncer.interval(5);
pinMode(RELAY_PIN, OUTPUT); // set relay pin in output mode
digitalWrite(RELAY_PIN, RELAY_OFF); // Make sure relay is off when starting up
}
void presentation() {
// Send the sketch version information to the gateway and Controller
sendSketchInfo("Relay & Button", "1.0");
// Register all sensors to gw (they will be created as child devices)
present(CHILD_ID, S_BINARY);
}
void loop(){
if (firstStart) { // this code is only run once at startup
Serial.println("First run started");
if (request( CHILD_ID, V_STATUS)) { // request the current state of the switch on the controller and check that an ack was received
Serial.println("uplink available");
wait (returnWait); //wait needed to allow request to return from controller
Serial.print("controller state --- ");
Serial.println(requestState);
if (requestState != state) { // check that controller is corectly showing the current relay state
send(msg.set(state), false); // notify controller of current state
}
}
else {
Serial.println("uplink not available");
uplinkAvailable = false; // no uplink established
uplinkCheckTime = millis();
}
firstStart = false; // set firstStart flag false to prevent code from running again
}
debouncer.update();
int value = debouncer.read(); // Get the update value
if (value != oldValue && value == 0) { // check for new button push
state = !state; // Toggle the state
digitalWrite(RELAY_PIN, state ? false:true ); // switch the relay to the new state
if (!send(msg.set(state), true)) { //Attempt to notify controller of changed state
Serial.println("uplink not available");
uplinkAvailable = false; // no uplink available
uplinkCheckTime = millis();
}
}
oldValue = value;
if (!uplinkAvailable && (millis() - uplinkCheckTime > uplinkCheckPeriod) ) { // test to see if function should be called
uplinkCheck(); // call uplink checking function
}
}
/*-------------------start of functions--------------------------*/
void receive(const MyMessage &message) {
if (message.type == V_STATUS) { // check to see if incoming message is for a switch
switch (message.getCommand()) { // message.getCommand will give us the command type of the incomming message
case C_SET: //message is a set command from controller to update relay state
state = message.getBool(); // get the new state
digitalWrite(RELAY_PIN, state ? RELAY_ON : RELAY_OFF); // switch relay to new state
uplinkAvailable = true; // uplink established
/*---- Write some debug info----*/
Serial.print("Incoming change for sensor:");
Serial.print(message.sensor);
Serial.print(", New status: ");
Serial.println(message.getBool());
break;
case C_REQ: // message is a returning request from controller
requestState = message.getBool(); // update requestState with returning state
break;
}
}
}
void uplinkCheck() {
if (request( CHILD_ID, V_STATUS)) { // request the current state of the switch on the controller and check that the request was succsessful
Serial.println("uplink re-established");
wait (returnWait); //wait needed to allow request to return from controller
if (requestState != state) { // check that controller is corectly showing the current relay state
send(msg.set(state), false); // notify controller of current state no ack
uplinkAvailable = true; // uplink established
}
}
uplinkCheckTime = millis(); // reset the checktime
Serial.println("uplinkchecktime reset");
}